Once Again a Prime Example of Being Labeled a Cheater as a Legit Player
GreedFall
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- antema
- Cheater
- Posts: 28
- Joined: Wed Sep 26, 2018 6:27 pm
- Reputation: 2
Re: GreedFall
fearlessrevolution has figured out how to become rid of those negative values, that 400 million points problem. The solution was to add an option to edit "Points Spent" so after giving yourself more than points, say 5, just drib the "Points Spent" value to what you should accept. For instance 1 if you're cheating at character cosmos.
Thus far they only have this option for talents and skills, non attributes. I tried using CE to discover and edit attribute points spent value, but even though I did find the value. Changing it works only temporarily. Saving and loading broke the aspect points value once again.
Could someone here create a table with "Edit Points Spent" options? For those that don't have fearlessrevolution accounts.
How to employ this cheat table?
- Install Cheat Engine
- Double-click the .CT file in gild to open information technology.
- Click the PC icon in Cheat Engine in order to select the game process.
- Continue the listing.
- Activate the trainer options by checking boxes or setting values from 0 to i
- kaka
- Novice Cheater
- Posts: 21
- Joined: Friday Apr 05, 2019 seven:58 pm
- Reputation: three
Re: GreedFall
antema wrote: ↑
Thu Sep 12, 2019 12:06 am
CH has figured out how to get rid of those negative values, that 400 million points problem. The solution was to add an pick to edit "Points Spent" so after giving yourself more points, say 5, just driblet the "Points Spent" value to what you should have. For instance i if y'all're cheating at graphic symbol cosmos.Thus far they merely accept this option for talents and skills, not attributes. I tried using CE to find and edit attribute points spent value, but even though I did notice the value. Changing it works simply temporarily. Saving and loading broke the aspect points value once more.
Could someone here create a table with "Edit Points Spent" options? For those that don't have CH accounts.
agree. and as far equally i know all of these tables changes the values of available "remaining points", as opposed to the [used points] or TOTAL points (pregnant adding both remaining and used points). for example if youre lvl 10 with v attributes or talents, it only changes the remaining points. and thus breaks the game. That plus the problem of not sticking one time the CE table is closed.
what i ended up doing was > employ the table > actuate some skill nodes > disable table > (sees negative values) > skills are still legit agile > used skill point value still legit (value before the crook)
the negative values decreases as yous legitimately lvl up. and so once that happens the 49098405984509 notification goes away. im simply activating the nodes that i demand in accelerate lmao.
- Snipsterz
- What is cheating?
- Posts: one
- Joined: Thu Sep 12, 2019 5:07 am
- Reputation: 0
Re: GreedFall
antema wrote: ↑
Thu Sep 12, 2019 12:06 am
CH has figured out how to become rid of those negative values, that 400 million points problem. The solution was to add an option to edit "Points Spent" so later giving yourself more points, say 5, but drop the "Points Spent" value to what you should have. For example i if you're cheating at character creation.Thus far they only have this choice for talents and skills, not attributes. I tried using CE to detect and edit attribute points spent value, but even though I did find the value. Changing it works only temporarily. Saving and loading broke the attribute points value again.
Could someone hither create a table with "Edit Points Spent" options? For those that don't take CH accounts.
I can ostend this works for Skills and Talents. Attributes will probably never be fixable as those points are ever recalculated from your level and it doesn't store a "point spent" value in the same way the other 2 does.
My guess is that this is because there is no game mechanics that allows y'all to gain Attributes (and/or their corresponding points) other than past levelling.
- Gakkajj
- Cheater
- Posts: 25
- Joined: Sat Sep 29, 2018 three:02 am
- Reputation: ii
Re: GreedFall
Is at that place whatsoever way to increment the number of companions?
- Gakkajj
- Cheater
- Posts: 25
- Joined: Sat Sep 29, 2018 three:02 am
- Reputation: 2
Re: GreedFall
Also cant seem to get the CT to work was there an update to the game?
- shoukansou
- Noobzor
- Posts: 12
- Joined: Tue Aug 14, 2018 12:36 pm
- Reputation: 0
Re: GreedFall
Cake-san wrote: ↑
Wednesday Sep xi, 2019 12:36 pm
Here, for someone who wants to edit their full skill & aspect & talent points without getting negative value.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>28</ID> <Description>"Total"</Description> <Options moHideChildren="one"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00) alloc(newmem,2048,aobskill) label(returnhere) label(player_expcontroller) registersymbol(player_expcontroller) registersymbol(aobskill) newmem: mov [player_expcontroller],r9 mov eax,[r9+000000C0] jmp returnhere player_expcontroller: dq 0 0 aobskill: jmp newmem db ninety 90 returnhere: [DISABLE] dealloc(newmem) aobskill: //mov eax,[r9+000000C0] db 41 8B 81 C0 00 00 00 unregistersymbol(aobskill) unregistersymbol(player_expcontroller) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>47</ID> <Clarification>"Experience"</Description> <VariableType>Float</VariableType> <Accost>player_expcontroller</Address> <Offsets> <Offset>50</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>44</ID> <Description>"Skill points"</Description> <VariableType>4 Bytes</VariableType> <Accost>player_expcontroller</Address> <Offsets> <Commencement>c0</Starting time> </Offsets> </CheatEntry> <CheatEntry> <ID>51</ID> <Description>"Spend Skill"</Description> <VariableType>four Bytes</VariableType> <Address>player_expcontroller</Accost> <Offsets> <Commencement>BC</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>45</ID> <Description>"Attribute points (Not saved)"</Clarification> <VariableType>4 Bytes</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>4</Offset> <Offset>lx</First> </Offsets> </CheatEntry> <CheatEntry> <ID>46</ID> <Description>"Talents points (Not saved)"</Clarification> <VariableType>4 Bytes</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>viii</Offset> <Offset>60</First> </Offsets> </CheatEntry> <CheatEntry> <ID>50</ID> <Clarification>"Spend Talent"</Description> <VariableType>4 Bytes</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>c4</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable> </CheatEntries> </CheatTable>
Just select the code & re-create & paste it, directly into opened CE tabular array.
Updated
- add a few more address - exp, spend skill & talent points
Annotation: it seems that total attribute & talent points address that I had given are not permanent (not saved) because that address, the game used it for starting signal , lol . You can set spend talent to 0 to make the value positive merely for spend aspect points, it's tight with its own attribute which ways if you set it to 0 , y'all don't have that attribute. Equally the maximum level that you lot can earn that point is 46, I don't know either there is any variable that is saved for attribute points calculation other than leveling.
Cheat Engine wont let me do information technology, am I doing something wrong?
- chrisreddot3
- Practiced Cheater
- Posts: 361
- Joined: Lord's day Mar 24, 2019 1:38 am
- Reputation: 58
Re: GreedFall
Idlehands88 wrote: ↑
Tue Sep 10, 2019 eight:26 am
Hither is my table, the arrow isn't the best, but it works. If someone wants to use this table to find a dissimilar arrow yous can.HOW TO Employ:
Enable the Player Stats script, then assault in-game and press Esc to break the game. You can then change the values (don't freeze).OPTIONS:
- Wellness
- Health Max
- Health Regen Speed
- Armor (Shield)
- Armor (Shield) Max
- Magic (Mana)
- Magic (Mana) Max
- Magic Regen Speed
- Fury
- Fury Max
- Max Weight Multiplier
- Elemental Res
- Magical Res
- Balance
- Loot Chance
- Risk of Recycling
- Magical Dmg
- Stun (Magic)
- Fury Gen (Magic)
- Physical Dmg
- Stun (Shot)
- Fury Gen (Shot)
- Armour Dmg (Shot)
Your table is not activating here.
GreedFall legit(steam).
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- Cheater
- Posts: 32
- Joined: Sun Sep 03, 2017 5:39 am
- Reputation: 1
Re: GreedFall
Actually hoping to see a reputation hack presently, I've tried finding the value with cheat engine but I didn't take much luck...
- nos4r2
- Adept Cheater
- Posts: 170
- Joined: Lord's day Oct 29, 2017 3:58 am
- Reputation: 22
Re: GreedFall
End the game now just in time before borderland 3 the negative value arent that important if yous fear nigh breaking the game
Most annoying notification i use STN table to go rid of it only have to set it once each fourth dimension i play the game reload save or dead it still piece of work fine only need to do it again if i close the game completely
Kickoff set all of them to 0 this should go rid of attribute & talent point notification skill indicate see how much they show in notification afterwards yous set to 0 then change to minus of what you see then information technology all gone afterwards that i can play without abrasive notification until i'm shut the game ( fifty-fifty level up or get skill altar information technology even so fine )
- negroted
- What is cheating?
- Posts: 3
- Joined: Tue Oct 02, 2018 iii:47 pm
- Reputation: 0
Re: GreedFall
shoukansou wrote: ↑
Thu Sep 12, 2019 7:twenty am
Cake-san wrote: ↑
Wed Sep xi, 2019 12:36 pm
Here, for someone who wants to edit their total skill & attribute & talent points without getting negative value.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>28</ID> <Description>"Total"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00) alloc(newmem,2048,aobskill) label(returnhere) label(player_expcontroller) registersymbol(player_expcontroller) registersymbol(aobskill) newmem: mov [player_expcontroller],r9 mov eax,[r9+000000C0] jmp returnhere player_expcontroller: dq 0 0 aobskill: jmp newmem db 90 90 returnhere: [DISABLE] dealloc(newmem) aobskill: //mov eax,[r9+000000C0] db 41 8B 81 C0 00 00 00 unregistersymbol(aobskill) unregistersymbol(player_expcontroller) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>47</ID> <Clarification>"Experience"</Description> <VariableType>Bladder</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>50</Starting time> </Offsets> </CheatEntry> <CheatEntry> <ID>44</ID> <Clarification>"Skill points"</Description> <VariableType>4 Bytes</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>c0</Start> </Offsets> </CheatEntry> <CheatEntry> <ID>51</ID> <Description>"Spend Skill"</Description> <VariableType>4 Bytes</VariableType> <Accost>player_expcontroller</Accost> <Offsets> <Start>BC</Outset> </Offsets> </CheatEntry> <CheatEntry> <ID>45</ID> <Description>"Aspect points (Not saved)"</Description> <VariableType>4 Bytes</VariableType> <Address>player_expcontroller</Accost> <Offsets> <Offset>4</Offset> <Starting time>threescore</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>46</ID> <Clarification>"Talents points (Not saved)"</Clarification> <VariableType>iv Bytes</VariableType> <Accost>player_expcontroller</Address> <Offsets> <Outset>8</Offset> <Offset>lx</Starting time> </Offsets> </CheatEntry> <CheatEntry> <ID>50</ID> <Clarification>"Spend Talent"</Description> <VariableType>4 Bytes</VariableType> <Address>player_expcontroller</Address> <Offsets> <Offset>c4</Outset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable> </CheatEntries> </CheatTable>
But select the code & re-create & paste it, directly into opened CE table.
Updated
- add together a few more accost - exp, spend skill & talent points
Notation: it seems that full attribute & talent points address that I had given are not permanent (not saved) considering that address, the game used information technology for starting signal , lol . Yous can prepare spend talent to 0 to make the value positive but for spend attribute points, it'south tight with its ain attribute which means if you set it to 0 , yous don't have that attribute. As the maximum level that you tin earn that point is 46, I don't know either there is any variable that is saved for aspect points calculation other than leveling.Cheat Engine wont let me practice it, am I doing something wrong?
I think he added a few more than options to the script in an edited post. The new script has some sort of issue that prevents it from existence pasted into CE.
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- Table Makers
- Posts: 387
- Joined: Sun Mar 26, 2017 four:32 pm
- Reputation: 631
Re: GreedFall
negroted wrote: ↑
Thu Sep 12, 2019 12:05 pm
shoukansou wrote: ↑
Thu Sep 12, 2019 7:twenty am
Block-san wrote: ↑
Wed Sep 11, 2019 12:36 pm
...Cheat Engine wont permit me do it, am I doing something wrong?
I call back he added a few more than options to the script in an edited mail. The new script has some sort of issue that prevents it from existence pasted into CE.
Ohh, f*** me . Fixed
-
- Cheater
- Posts: 38
- Joined: Tue January 30, 2018 two:44 pm
- Reputation: xi
Re: GreedFall
fireundubh wrote: ↑
Wed Sep 11, 2019 seven:49 pm
Uhuru Northward'Uru wrote: ↑
Tue Sep 10, 2019 11:26 pm
Game appears to have a level check, and penalises cheating, without the cheats always enabled. [...] This clearly seems to be some sort of anti cheat mechanic, and would apparently require a level, and maybe also the experience points for each level to apply one off cheats without any in game aligning. Seems like devs don't want y'all to play your way, and makes me wonder if there are other hidden "Cheat traps" buried in the code.More likely, there'southward a level-points tabular array and POINTS_SPENT is subtracted from POINTS_AVAILABLE (for that level) to display POINTS_REMAINING. These values are stored in unsigned integers, which take only positive values and wrap around when negative. This is a very common manner to pattern and optimize points systems in games and has nothing to do with anti-cheat.
If you had looked for my further comment, when another user queried the "anti-cheat" function, you lot would have seen this.
Uhuru N'Uru wrote: ↑
Wed Sep 11, 2019 9:37 am
badumtsh wrote: ↑
Midweek Sep 11, 2019 3:18 am
I don't think level check thing if an anti adulterous measure, especially with how easy information technology is to go around for Skill/Talent points. If nosotros could find how to control the "Points spent" stat for attributes likewise the display bug would get abroad for good.Information technology was simply the -2 point penalty on Skills that made me call back that, and that was earlier the mail service about Chantry's said there was an additional ways of gaining them.
Further investigation, makes it announced to be a problems in the fashion cheats are applied, STN (First upload), and Mr AntiFun cheats tested.
The outset Skill crook used really costs ii points for some reason, farther points just cost one point
so game deducting 2 points, was considering y'all had actually spent ii.Maxim that, simply because, whatever the dev'south do, modders can contrary, doesn't mean they won't practise it, have DRM for case.
I no longer think it has anything to do with Anti-cheat, which was just an hypotheses, and 1 clearly disproven with further evidence. I don't know why those CT's cost 2 points on first use, but you can see it happening in game.
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